Showing posts with label Web 2.0 Learning Style. Show all posts
Showing posts with label Web 2.0 Learning Style. Show all posts

Monday, September 14, 2009

Week 2 - Blog Posting #4 -21st Century Skills & Lifelong Learning

My aim in life is to contribute to the larger body owork that pertains to educational games and learning software. For a long time I have tried to find my purpose in life. And perhaps there really isn’t merely one isolated grand scheme. Perhaps, I suggest, there are a variety of potentials that can be realized by myself, and of course anyone else for that matter.

In the collaborative environments created by Web 2.0 technologies where we can share information and experiences, different people from various walks of life are now able to investigate what their own goals are and perhaps even see how their lives overlap with others.

The skills that need to be developed for the 21st Century are those that will definitely need to address people who have grown up with Web 2.0 Technologies and ideologies, and those who are relatively new to it.

In searching for meaning in my life, I have come to realize that I have a profound interest in transferring knowledge to youngsters. And I’ve concluded that if I could get them to learn material, in fun and exciting ways, that there would be a level of relevance that is generated. This relevance would translate into interest on the part of the learner, and eventually result in learning which could conceivably open the students’ mind to related forms of learning and exploration…a part of the skill set that will be needed in the 21st Century among others is a willingness to collaborate.

That being said, I’ve concluded that I need to be involved with the development of education learning games and software.

The Networked Student video could have been referring to me, the Networked Teacher, who because of the need to develop education games, becomes the networked learner. This concept is cyclical. Allow me to elaborate.

In last month’s course, each member of the team had 3 different types of media assets that needed to be developed for our group project. One of the assets was a Flash based game that quizzed the student on 12 common Jamaican vocabulary words. The quiz was the 2nd component to a Power Point Reading Activity.

As a designer and illustrator it was easy for me to create and design graphics that supported the goal for this game. As an educator I enjoyed integrating the educative qualities of the game with the overall design. However, when it came onto the animation and scripting aspects, I wasn’t too knowledgeable.

Enter my Personal Learning Network, which by the way, I was thrilled that to learn that I already had! I have one friend, an animator whose entire life’s ambition has been to become an animator. He is a very talented individual who has worked for agencies and freelanced for a number of clients. A different friend was originally a student in college learning various programming languages, including Object-Oriented C and C++. These two individuals lived in two different locations, and by the way knew of each other, but did not really know each other personally. I used Email and Yahoo Messenger to relay the details of how I wanted the animation to work. When I finally got the version of the game completed to my satisfaction, I sent it on over to the programmer. But wait… he had man questions. As a programmer, he is concerned with the details in the HOW of things. I am concerned with the big picture. So, I could say that I need a game that quizzes people. The first question he’d ask is, “Would it be multiple choice?” “Will they be entering the answers in the keyboard?” “Are they clicking the answer with their mouse?” “How will they know the answer is correct?” (Validation & Confirmation). Because of these questions, I was able to further explain the details of the game to the programmer.

The sequence of the questions, the options, the location of elements. What made sense to him didn’t make sense to me at times and vice versa.

However, the point I am trying to convey is that without my willingness to be open minded, steps toward collaboration and eventual completion of the game could not be made.

Everything that the programmer asked about or raised a point on was taken into serious consideration. If the animator didn’t group objects correctly, he could not script it. This challenged the animator to take different approaches to solving a problem. In addition, the sequencing aspect was a detail that I took a keen interest in. It was important that the learner knew they got an answer correct, and if they got any wrong. The learner needed to get their final score, and if they misspelled a word how they could correct it, In addition, we needed to deal with words that had spaces. All these nuances facilitated a shared learning experience on the part of myself, the animator and programmer.

You can take a look at the final piece here:

Reading Assignment & Flash Based Quiz (Retrieved Monday, September 14, 2009)

As an educator, I cannot overlook the fact that I will need to be ever learning. And a part of this ever learning comes from being willing to access and grow my PLN.

In addition, I found the steps in Scott Young’s “15 Steps to cultivate Lifelong Learning” (Retrieved Monday, September 14, 2009) to be practical and straightforward approaches. Two of the steps, always reading a book and goal setting are steps that I have already employed in my personal and professional life.

I have found a very compelling application that I would like to investigate further at some point in the very near future. Goal Scape is a goal setting software that makes it comprehensive yet simple to create, manage and monitor your goals.

http://www.goalscape.com/?gclid=CIX13fm58JwCFado5Qod_grAsA (Retrieved Monday, September 14, 2009)

In the effort to be facilitators of children becoming Networked Learners, we, as the teachers/trainers need to be willing to collaborate with our peers as well.

Doing this enables us to relate to the student on a personal level, being that we too as teachers have been in their shoes. We can then tailor learning experiences and prompts that are genuine and not contrived merely for the sake of instruction.

Unless we ourselves learn to become more like students, our students cannot learn to become more like teachers. This reciprocal relationship is pivotal to effective communication, inventive thinking and digital literacy; skills desperately needed in this evolving age.

Thursday, September 10, 2009

Week 1 - Blog Posting #2 - Learning 2.0

One of the most important features of Web 2.0 media and its respective technologies are its accessibility. Tools that were once rare or non existent in our day have become an everyday implement in the lives of young people everywhere. Today, anyone anywhere there is internet access can use Web 2.0 technologies in order to not only entertain, but collaborate, share and immerse.

Educators everywhere need to see the need to use the technologies of today to assist students to at the very least practice becoming comfortable with using the technology to learn and advance themselves educationally instead of inadvertently teaching them to “power down” when they come to class. (Posted on Youtube: Pay Attention http://www.youtube.com/watch?v=_M_336pDWoM Retrieved September 9, 2009)

This is further evidenced by one of the children addressing educators in the No Future Left Behind video (posted on Youtube.com: http://www.youtube.com/watch?v=kra_z9vMnHo Ret who stated that “I can’t create my future with the tools of your past.”

Perhaps what is driving many to not want to embrace change or even to

entertain the possibility of using technology for education in unconventional ways is a fear of rocking the boat, and an archaic perception of what is appropriate. Indeed it is true that “If you’re not prepared to be wrong you’ll never come up with anything original.”

( Sir. Ken Robinson from http://www.ted.com/talks/lang/eng/ken_robinson_says_schools_kill_creativity.html)

In a video I saw on Myspace 2 days ago, again, there was this apprehension in making advancements to reform health and physical fitness due to what administrators were expected to do by their superiors who carry out mandated laws. In the video, Shaquille O’Neil was trying to make big changes in one school district’s handling of the Physical education The video series can be found here:

http://fr.myspace.com/index.cfm?fuseaction=vids.individual&VideoID=61894748

(Retrieved September 8, 2009) In addition, a related article may be referenced here: http://www.usatoday.com/news/health/2007-06-24-shaqs-big-challenge25_n.htm

(Retrieved September 10, 2009)

To sum up what I’ve gathered, it strikes me as being very important to use present technologies to not only facilitate accessible learning for all learners, but to also embrace it, in order to drive progressive development in future technologies. These future technologies will also reshape the way that education is delivered to future learners in much the same way that Web 2.0 has changed our present day thinking and educational delivery. It is exciting to think about what the future holds in terms of a transition from Web 2.0 to progressive upgrades in the landscape of the internet. In ushering in these upgrades, we need to not curse the technologies themselves as being “inappropriate”. Technologies are only as meaningful as the people that use them. Therefore, because students are already using technologies every single day, we need to think of creative ways in which the technology can be used to carry out more noble endeavors. This reminds me of the piano. Initially the when pianos were brought into churches, they were looked down upon because of their assocation with the saloon. There were those who fought tooth and nail to keep them out of the church. In time, people began to realize that the piano in and of itself was not “evil” or immoral.

The piano under the skillful hands of certain people could lead worshippers in a meaningful experience that was relevant to Christianity.

Likewise, I concur with the sentiment that the Pay Attention video brought out concerning cell phones. These indeed are powerful computers. However, unfortunately, the ban of cell phone use in the classroom is focused mainly on the speaking or other forms of non-school related communication that may occur and cause distractions from curriculum. However, this is being biased and disregarding the other features that a cell phone has and also the INTENT of the cell phone’s use.

The cell phone, can be used as a powerful tool that engages, and brings relevance to the whatever, whenever, wherever aspect of the new face of the web and collaborative learning.

With all these changes and advancements, I wonder…Will there even be an internet in the future? Will it even be called that? Will we be so interconnected, that the very word internet would perhaps be referred to as a mesh or a fabric or perhaps even a quilt? Will we be so glued, or stitched together in terms of collaborative and sharing that the spherical shape of the internet will truly become flat?

Until we get educators to:

-embrace change

-Train them in the use of the technologies

-Offer a support group of innovation for these teachers

We may never become even remotely prepared to answer these questions.